RESIDENT EVIL-THE UNDEAD
Techniques CAMERA:
- Steadicam - create a smooth shot flollowing or moving around a target
- Panning shots(up/across)-draw attention to the subject and clearly show mise en scene' emphasizing character
- Pull focus-shift the viewers attention from one subject to another i.e from movement in the background to the foreground as seen at 1:23 - 1:26 in the clip
- Birds eye view(s)-shows the whole set and establishes the characters whereabouts within the location being filmed as well as showing a wider view of the location.
Techniques EDITING:
- Continuity editing-Shows resemblance between different shots and reduces how noticeable a shot change is when watched by the viewer making it appear seamless.
- Credits- Added in after the clip was filmed and used to show the genre as well as the films participants with the use of different typefaces
- Matched cuts-Shows different angles of the same shot to give the viewer an alternative perspective
- Slow motion- emphasis action and creates tension giving the viewer more time to watch the content and analyse it in detail
Techniques SOUND:
- Non-diagetic(added in after filming)
- Dramatic music -creates tension and suspense for the viewer when watching the clip
- Loud vampire sound- emphasizes the visuals of the woman attacking the man
- Screaming- this further emphasizes the panic and chaos caused by the woman along with the visuals of the birds eye view showing the people scattering
SAVING PRIVATE RYAN
Techniques SOUND:
- sound perspective-the impression of distance in sound,created by the use of selective sound.
- synchronous sound-this matches the action on screen further emphasizing what is happening and making it appear more realistic.
- sound bridge-adds to the overall continuity of the clip by running sound seamlessly from shot to shot to make the action seem uninterrupted .
- sound effects-extra sound added in after filming i.e the sound of falling bombs and bullets ricocheting.
- selective sound-this makes some sounds more recognizable than others to draw attention or to create tension or emotion.
- breaking waves
- sound engines
- gunfire
- vomiting
- whistles
- ricochet
- explosions
- dialogue
- shouting
Techniques EDITING:
- expansion of time-slows time down making short scenes appear much longer to the viewer
- continuity editing-makes different shots appear seamless when it changes to a different angle reducing disruption to the flow of the film
- medium cutting rate - dependent on the scene being filmed the cutting rate can be increased to create confusion or emphasize panic
- matched cuts- different angles of the same shot to show alternative perspectives to the viewer
- slow motion- slows the scene down to give the viewer more time to process the information in detail
Techniques CAMERA:
- long shot
- worms eye shot
- extra close up
- medium shot
- high shot
SUCKER PUNCH
Techniques SOUND:
- Studio sound
- Sound perspective
- Dubbed dialogue
- Synchronous sound
- Sound fx
- Sound bridge
Techniques EDITING:
- Matched cut
- Reaction shot
- Slow motion
- CGI
- Diagetic
- Non-diagetic
Techniques CAMERA:
- long shot
- worms eye shot
- extra close up
- medium shot
- high shot
- POV
HL-Nice post max, i like the resident evil opening sequence, especially like the slow motion effects that has been put in, i really like the colour scheme aswell, has a colour washed look to it
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