Thursday, 24 January 2013

MS:Film openings





RESIDENT EVIL-THE UNDEAD 



 Techniques CAMERA:
  • Steadicam - create a smooth shot flollowing or moving around a target
  • Panning shots(up/across)-draw attention to the subject and clearly show mise en scene' emphasizing character
  • Pull focus-shift the viewers attention from one subject to another i.e from movement in the background to the foreground as seen at 1:23 - 1:26 in the clip
  • Birds eye view(s)-shows the whole set and establishes the characters whereabouts within the location being filmed as well as showing a wider view of the location.

Techniques EDITING:
  • Continuity editing-Shows resemblance between different shots and reduces how noticeable a shot change is when watched by the viewer making it appear seamless.
  • Credits- Added in after the clip was filmed and used to show the genre as well as the films participants with the use of different typefaces
  • Matched cuts-Shows different angles of the same shot to give the viewer an alternative perspective
  • Slow motion- emphasis action and creates tension giving the viewer more time to watch the content and analyse it in detail

Techniques SOUND:
  • Non-diagetic(added in after filming)
  • Dramatic music -creates tension and suspense for the viewer when watching the clip
  • Loud vampire sound- emphasizes the visuals of the woman attacking the man
  • Screaming- this further emphasizes the panic and chaos caused by the woman along with the visuals of the birds eye view showing the people scattering



SAVING PRIVATE RYAN

Techniques SOUND:

  • sound perspective-the impression of distance in sound,created by the use of selective sound.
  • synchronous sound-this matches the action on screen further emphasizing what is happening and making it appear more realistic.
  • sound bridge-adds to the overall continuity of the clip by running sound seamlessly from shot to shot to make the action seem uninterrupted .
  • sound effects-extra sound added in after filming i.e the sound of falling bombs and bullets ricocheting. 
  • selective sound-this makes some sounds more recognizable than others to draw attention or to create tension or emotion.
  • breaking waves
  • sound engines
  • gunfire 
  • vomiting 
  • whistles
  • ricochet 
  • explosions 
  • dialogue 
  • shouting 


Techniques EDITING:
  • expansion of time-slows time down making short scenes appear much longer to the viewer 
  • continuity editing-makes different shots appear seamless when it changes to a different angle reducing disruption to the flow of the film
  • medium cutting rate - dependent on the scene being filmed the cutting rate can be increased to create confusion or emphasize panic
  • matched cuts- different angles of the same shot to show alternative perspectives to the viewer 
  • slow motion- slows the scene down to give the viewer more time to process the information in detail 


Techniques CAMERA:
  • long shot
  • worms eye shot 
  • extra close up 
  • medium shot 
  • high shot


SUCKER PUNCH



   


Techniques SOUND: 

  • Studio sound
  • Sound perspective 
  • Dubbed dialogue 
  • Synchronous sound
  • Sound fx
  • Sound bridge 



Techniques EDITING:

  • Matched cut
  • Reaction shot 
  • Slow motion 
  • CGI
  • Diagetic 
  • Non-diagetic 



Techniques CAMERA:
  • long shot
  • worms eye shot 
  • extra close up 
  • medium shot 
  • high shot
  • POV




1 comment:

  1. HL-Nice post max, i like the resident evil opening sequence, especially like the slow motion effects that has been put in, i really like the colour scheme aswell, has a colour washed look to it

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